Telephones are used almost in all parts of the world. A report has it that the number of people that make use of smartphones is in the region of 6 billion, and this means that the internet is available to more people than toilets are. This report, as weird as it is, has its positive angle, as more social ideas can now be employed to bring succor to the needy through technology.
Gaming is one aspect of this, and it involves people turning their ventures into hobbies in a virtual setting. Concepts like fundraising are given an entertainment touch by Crowdrise by making it a competition that involves tasks that are monitored and efforts and results rewarded. More personally, the healing process of people coming out from depression and negative experiences are gamified by SuperBetter to help them get better quickly.
However, some games have also moved a notch higher from being about social activities to offering real-life solutions to physical problems. Zynga came up with the Sweet Seeds Campaign on the famous FarmVille app in 2010 to help out after the earthquake that took more than 100,000 lives, and harmed up to 3,000,000 people in Haiti. The $1.5 million realized from this got commendations from the United Nations World Food Programme because the funds were raised swiftly and also remitted to the appropriate quarters immediately.
While offering fun and entertainment to the players, our world could be made a much better place by these games because of their wild reach. This is exemplified in the move by National Geographic to get Murka to design a game that will come with Nat Geo WILD content.
This gave rise to the Nat Geo WILD Slots™ by Murka, which is an extremely entertaining game for slot lovers. It comes with amazing graphics and sound, with the demo and the real money version too. It is actually the first software that is meant to run on content from the National Geographic in a game, in support of the social initiatives that Noosphere Ventures has been championing. It is one that makes Max Polyakov, co-founder of Murka, very happy.
According to Max Polyakov, the partnership between National Geographic and Murka is a special one for casino gaming. According to Max Polyakov of Noosphere Ventures, this will not just offer entertainment, but will also do a significant job of informing the players about the ecosystem, the wildlife, and how to manage and preserve them.
Doors are opening on some other ways to reach interested parties through technology. The National Geographic, through pictures of people, architecture, and landscapes, communicates directly to people that were very difficult to get to.
According to Juan Gutierrez of Nat Geo, the agency is very excited, as their visual information dissemination program is extended to the use of contents with Nat Geo WILD theme in social gaming. For him, the collaboration simply buttresses their age long practice of exploring uncharted fields.
On his Facebook page, Max Polyakov of Noosphere Ventures, posited that what he hoped for in their next collaboration is a situation where there will be features that will help to raise funds to save endangered species. This means options through which funds could be raised to support environmental initiatives and groups that work towards environmental protection.