3D assets make up the bulk of any major game released today. Thanks to improvements in technology, almost all games are 3D, and it’s even possible to integrate other platforms like Flash. To make these realistic, multi-dimensional world and characters for video games, designers have to develop from models.
Video games are a unique medium. Like almost all art, they require patience, practice, and the right tools. Modeling software makes it easier for designers to generate images, sets, or characters, but it still comes down to the skill of the designer. This guide will explore 5 of the main ways 3D modeling is used in the world of video game development.
1. Build Locations
Games need compelling locations to stand out today. A well-developed world in a video game can make a game come to life, while low-quality landscapes stand out as awkward. PhotoModeler is one of the most popular tools for building locations in video game development since you can easily transform photos into 3D models.
Most video games create a balance between real-life and fiction. Unlike 2D landscapes, 3D locations come to life. They seem to jump from the screen, and this makes the game more realistic for players.
2. Measure Objects
Measuring objects becomes a challenge when working between several modeling software. It isn’t always clear what sizes are compared to each other, and this is where 3D modeling excels. Because you can easily transform photos and real-life measurements into 3D models, you can be confident your creations are accurate to size.
3. Create Characters
One of the most complex and exciting parts of video game design is creating characters. While plot and settings are important, the characters carry the game. 3D characters built with 3D modeling software seem to leap off the screen. They’re easier for players to connect with, and they have a lot of design potential.
When building characters with 3D software, it’s important to know what details are worth paying attention to. Some aspects won’t be clear depending on the role of the character, and that’s when it’s worth knowing when it’s time to stop building.
Texturing is a process that happens after initial modeling but relies on the same 3D technology. There are different types of texture like Diffuse Maps, Specular Maps, Normal Maps, and Alpha Maps. In essence, these are the layers of detail added to modeled objects, landscapes, and characters.
5. 3D Models of Existing Objects
Finally, many games utilize 3D models of existing objects from real-life. Perhaps the game is located in a real place or it’s basing elements on existing things. If that’s the case, designers need to utilize 3D models that have been created from photos and accurate measurements.
For large objects like buildings, drones are usually used to take photos of the entire circumference of the building. From there, these images are inputted into a modeler software to create a digital rendering. Without 3D modeling tools, these types of renditions would need to be produced by hand.
3D modeling is changing the way digital artists create video games. The rise of video games challenges the industry to keep developing new ways to create accurate, realistic landscapes and characters. Only time will tell how this technology will continue to advance.
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